Auch Hearthstone hat einen neuen Weg gefunden, um den Fans Spielspaß zu bieten. Wie das in den beiden Nicht nur Gwent versucht dieses Jahr mit einem neuen Einzelspielermodus zu überzeugen. Bleeding Edge: Die 4 vs. Neues LoL-Kartenspiel wird wie Hearthstone – Aber mit weniger Experte Reynad hält LoL-Kartenspiel für „schlechtere Version“ von Gwent, Magic https://eintragsfritz.com?v=4iGU6PctOBg&feature=emb_title. Nachdem wir in den letzten Monaten Gwent Homecoming, den Launch der MTG Arena- und Artifact Open Beta, sowie den finalen Launch von.
Gwent: So gelingt der Umstieg von HearthstoneAuch Hearthstone hat einen neuen Weg gefunden, um den Fans Spielspaß zu bieten. Wie das in den beiden Nicht nur Gwent versucht dieses Jahr mit einem neuen Einzelspielermodus zu überzeugen. Bleeding Edge: Die 4 vs. Hearthstone vs Gwent. Nachdem sich schon mein anderer Thread Hearthstone vs Legends im Sommer letzen Jahres sagenhafter Beliebtheit in Form von 4. Lade GWENT: The Witcher Card Game und genieße die App auf deinem have too much mana or too many cards that need mana when you have none. I've been playing hearthstone for 5 years and this game has fresh.
Gwent Vs Hearthstone Largest Prize Pools VideoMy Problems With Gwent Right Now 6/27/ · In Hearthstone you chose one of nine heroes of Warcraft, each with a specific ability that differs from your opponent, whereas in Gwent you select one of 4 factions (5 with Blood & Wine expansion included). A faction in Gwent consists of its own leaders that give you a one-time ability you can use during the match to turn the tides of battle. In both games you have the ability to craft your . Hearthstone vs Gwent: $22,, difference in prize money, detailed side-by-side comparison of prize pools, tournaments, players and countries. 10/31/ · Hearthstone is the vanilla foundation, Fable Fortune spices things up with its quintessential Fable morality, and The Elder Scrolls: Legends improves upon the formula with comeback mechanics that make for an exciting game. Gwent, meanwhile, stands apart with its own unique formula for out-bluffing and outwitting your opponent. Different Ways to PvP.
Do I need to explain everything to you, Toad? Since all games have at least one unhappy player, then all the devs of all games are bad, lazy, etc. Try to keep up, dude!
That and a risotto with lime and claims. I can spend money because i want to support the game not because i feel like i have no choice if want to have fun.
Superpueppi Rookie 3 Mar 20, Played HS for a while right after the start in open beta, quit for pretty much the same reasons mentioned by 4RM3D around the time of the first goblin expansion.
Sometimes thought about coming back to it, as it got more and more playstyles apparently, but also not keen to work myself back into it.
And yes, with the speed of expansions and payed contents, I am not interested anyhow, as I don't need games that try to make me pay 5x the money of a regular game I played TESL for quite a while, but cannot recommend it after all.
Aside from the fact, that the theme Elder scrolls might appeal more to some ppl, I felt it to be very generic fantasy stuff - but never was much into the elder scrolls lore.
Dividing the game into two playable deck types - full face aggro or control, with aggro seeing much more consistent results. Rather imbalanced with few classes being much stronger than others.
Takes rather long to get a decent deck via F2P because of the large card pool and up to 3 copies per deck. Features Single arena, which is also providing decent rewards for those who shy away from vs play all the time.
Too little news for too long though - and pretty much zero communication from the devs. You get no idea, if they are happy with the game or if there is stuff they want to adress Probably very hard to get into by now, as the community has become rather small, and you encounter a lot of strong decks - but daily quests need you to win most of the time.
Duelyst - never played the latest incarnations, but it was always a sad incarnation of MTG because of the lacking deckbuilding feature.
Some people saying excluding Arena HS is unfair. I did not know how to include Arena in the analysis - assuming over 3 wins is not reasonable. But, for good Arena players it is a great way to grind value for their HS accounts.
I think Arena is the best most fun and most rewarding HS mode. One thing that I found as a major difference between the two is that in Gwent, when you open a keg, you get a choice of 3 cards as your rare, while in HS, you get what you get.
This makes it significantly easier to get good golds, and allows you to focus on what decks you are likely to build. I am getting a lot of PMs saying how my analysis is unfair to HS I really was not trying to make it unfair , but you are the first to remind me of this dynamic.
Simply that I love both games. I love Gwent and I played Witcher 3. I know the lore, just not enough time to play. But I quit HS b'coz I can't keep up with the costs.
The moment I tried Gwent, i realized they're doing good and respond well to the community, a very fresh change.
And this is coming from a Blizzard fanboy. True, and it's worse that some expansion gave rise to broken decks, making many 'legendaries' feel not so legendary, and costs a lot of time to obtain.
I've slowly evolved from a player that aspires to play all classes, to focusing on a few classes to collect, all the way to 'I quit'.
I was so close to getting my Mage gold border. Let's put it this way. Also, the think people do not mention is that Gwent cant really 'deck cost creep' unless they change the rules rarities.
HS's top tier decks only continue to get more expensive. It already HAS 'cost creeped' due to the bronze problem already mentioned, but it's already hit it's ceiling.
Honestly I don't think they know how to solve the 'common' problem they've created for themselves. If they change all the bronzes to the same rarity, then kegs suddenly swing wildly in value.
The OP has already set the deck value at ceiling, since he assumes all bronzes are rares. There can be no further cost creep, unless the rules change.
I've said this before, commons in Gwent only really exist as a rarity to make rare cards rare. You can craft one every keg you get, and so adding any extra common to the set only delays that common being a keg pull you've already got by 3 kegs.
Rares outnumbered commons before the patch. Now it's just silly. It lessens the overall value of kegs by having the rarities so skewed.
Commons also exist as quickly crafted cards for newbies. So yeah as a rarity that's all they're for and for any ccg with random packs all they'll mainly be but as building blocks for a newbie experience they're invaluable.
Yes, well that is a rule change. In HS you can have an all legendary deck, which would be very expensive.
How does 1 week of grinding get you at least 3 specific golds being generous since RD is basic and used quite a bit and 5 specific silvers same as gold but with Horn?
That was enough to get me casino dwarfs. Then climbing with dwarves got me enough for witcher alchemy. That's where I'm at now :.
Edit: I only disenchanted like 2 or 3 starting golds. Probably not great long term, but I wanted a good deck fast.
Made it easy to climb and get more. He wasn't me, who made the original claim. But if you look above I explained how I did indeed make my deck in a week.
I'll point out that I did buy the starting pack, but I probably got more free kegs than I got through that pack anyways.
I don't think that's a really good idea, considering as a new player you don't really need to upgrade your deck to tier 1 ASAP.
When I first started playing I incrementally upgraded my frost Eredin budget deck and did just fine with it in ranked until rank And now that there are daily quests requiring you to win with specific factions scrapping everything is just handicapping yourself in both deckbuilding and completing said quests.
I don't really care for the additional income from quests because at my current state I have the cards monsters and tons of left over scrap.
The earning cards part is over and now I'm just working to grind out ranked games. Handicapping myself with "budget" decks is against my interests.
This is because legendaries are rare but provide a lot of dust, which skews the average upwards. I'm not as familiar with Gwent's scrap averages, but this suggests that the average scrap is closer to 80 instead of your assumption of Nice writeup overall though, and this doesn't change your conclusion that HS is expensive as hell.
I think it's even more than 80 scraps. I think people tend to think hearthstone is more casual friendly but it is a bit more precise than that, hearthone is made for "casual" whales, the game is so damn expensive it's actually dumb I quit hearthstone after a couple of years of playing it almost every day, and have loved gwent for the time i've played it, some patches i liked more than others and honestly feel this patch has been 2 steps foward and 3 steps back for the first time.
That being said i still think CDPR is one of the better game companies out there and we should just endure untill the next patch hits.
HS feels worse now because the decks costs more dust. Gwent 'can't really do the same thing because of the deck building restrictions. It seems to me that CDPR is moving to a 3 tier system overall - so this community is going to be angry when they eliminate commons.
But, that is why I assumed all rares for the bronzes. Everyone would LOVE it if they did that, because then you'd get 5 rares per pack.
CDPR is the one who won't move to the 3 tier system because I imagine it would be too generous of a system to be financially sustainable.
You are right. Isn't that kind of how it works now anyway? You quickly acquire every single common, and all the new cards are rares.
So the commons are almost immediately 'undesireable' and the 'good' cards new are rare. My guess is this is only for a basic set of cards that is beeing fleshed out.
When more expansions come in the future there will be more common cards. They just released over a hundred new cards and only TWO were commons.
But while playing with a mouse is still better, the difference is subtle enough in Gwent that players can easily switch between the console and PC versions without getting frustrated.
Fable Fortune , on the other hand, is available on Xbox One — not the PS4 — and it does suffer from the awkwardness of playing with a controller.
While they do make efforts to ease the experience with button assignments for common tasks, there are other bugs that make it more obnoxious, such as the finicky behavior of trying to communicate with enemies and allies.
You can read more about it in my review. Gwent has a great console version. Fable Fortune has a mildly obnoxious console version.
Hearthstone and The Elder Scrolls: Legends do not have console versions. It all comes down to personal preference when picking any game.
Different categories will have different weight for different people. For me, personally, I prioritize satisfying gameplay and engaging solo-modes.
So here is my personal ranking:. I do recognize that Hearthstone is the first hugely popular DCCG and that its long life has enabled it to build up a robust ecosystem with a little bit of everything.
The yearly changes to eligible standard cards can attest to the fact that the Hearthstone card collection is huge, and there is more coming, bringing more possibilities to play with the meta.
But regardless of which mode I play, or which cards I play with, Hearthstone always feels incredibly unsatisfying. Do you agree with my assessment?
Do you have a pitchfork in hand? Let me know in the comments, or come shout at me on Twitter. Or perhaps the newcomer, Fable Fortune will swoop in and steal the show?
Search TL;DR for the short version. Decisions, decisions… It is hard to compare the strategy of Gwent to the strategy of the others CCGs when it is so fundamentally different.
Strategy TL;DR : Hearthstone is the vanilla foundation, Fable Fortune spices things up with its quintessential Fable morality, and The Elder Scrolls: Legends improves upon the formula with comeback mechanics that make for an exciting game.
Different Ways to PvP Of course, the main goal of any strategy is to use it against other players, but each game goes about PvP slightly differently Gwent , Hearthstone , and The Elder Scrolls: Legends all have two main ways to play: casual and ranked play.
With Gwent you definitely build more bottom up, than top down. Hearthstone it's the opposite I feel.
The rarer cards are much more important, you can brute force up the ladder by virtue of having let's say old examples Dr Boom or Ragnaros.
You could in past. I understand it's better for f2p, but since you can get cards so easily, it's not needed here and I actually prefer current system.
I don't feel bad for not dusting premiums and I can get free premiums from meteorite powder I randomly get. I can get premium from my favorite cards without feeling bad about it.
I like the way it is now. You could not, even when thete was no meteorite dust, the scrap cost was the same whether you disenchanted a premium or a regular version of the card.
Its part of their design phylosophy, they said they wanted ppl to actually play premiums not dust em straight away. I actually think this is a good thing.
As a mostly f2p player when I played hearthstone I would almost instantly dust any gold card especially if I already had a deck limit of them.
In gwent since I cant do that I am really liking playing with animated cards. Not to mention 25 cards minimum instead of That changes everything in a way that make synergies possible.
You might or might not get downvoted to oblivion for your opinion, as a considerable share of this subreddit believes the game in it's current form is a skill-less point slam.
But personally, I definitely agree with you. Even playing the most straightforwards decks, things like play order, positioning, timing your pass are crucial - whenever you lose, you feel like it's because of making a wrong decision, not because of some unlucky BS.
If you like synergistic decks, I suggest trying out Nekker consume. As for the bugged HS expansions - don't expect everything will always go perfect when it comes to releases in Gwent.
Just don't get your hopes up, because they fuck things up pretty frequently It's all a matter of perspective. While I believe Gwent is still more skill based than Hearthstone, I also believe that Gwent now is less skill based than it once was.
We're playing with the 'beginners' set, so that is expected to be quite simple, isn't it? Journalism graduate with a passion for pop culture.
Coming to you from the not so snowy regions of Canada to talk anything and everything gaming related. Currently suffering an Overwatch addiction. Hearthstone Vs.
Gwent Vs Hearthstone - Weitere beliebte BilderstreckenFast keine Runde fällt einseitig aus, meist fiebert ihr bis zur letzten Karte mit und hofft, bis zum Ende die Nase Auto Spele zu haben.